A downloadable game for Windows

Another Generic Roguelike is my hobby project that I tinker with every day for an hour or two, hence at current stage the game is closer to a beta version than a complete game.

Key Features:

World:

  • Procedurally generated tile-based map peppered with various locations like bandit camps, villages or resource deposits
  • Fully destructible terrain, you can destroy every object in the game, as long as you have a weapon or spell that can damage it
  • Deleveled character progression, you improve your skills by using them
  • Several races to choose from, each with different starting attributes, skills, traits and other smaller differences
  • Monster infighting, every faction has their own set of npcs which can be neutral or hostile towards player and other factions

Semi realistic combat system:

  • Each body part has its own hit points
  • Each armor covers only certain body parts and protects differently against cutting, piercing, blunt or elemental damage
  • Armor & clothing can be layered, as long as you can carry it.
  • Weapons and armor degradation

Magic system:

  • Several types of spells to cast, be it area, projectile, buff or utility
  • Spells drain needs (or blood, when needs are too low)
  • Certain spells might need resources

Survival elements:

  • Player needs to eat, drink and sleep (npcs are also affected by this, however right now they recover those needs automatically when to low )
  • Wounds, blood loss and other afflictions affect everything player or npc does, be it combat, magic, stealth or crafting.
  • Basic night and day cycle that affects both player’s and npc’s fov

Crafting:

  • Almost every item in the game is craftable
  • Each craftable item varies in quality depending on player skill
  • Ability to build both decor and utility object

Economy:

  • Each trader only trades a set of commodities based on his/her occupation ( For example a swordsmith will buy metal bars or tools and sell weapons ).
  • Commodity price depends on the trader occupation ( So, said metal bars can be acquired cheaply from a mine and sold to a smith for profit ).
  • Each location randomizes it's commodity prices, so trading between settlements allows for higher profits.

Modding:

  • Pretty much every item, npc, etc is easily moddable by changing .txt files in the data folder
  • Every texture can be changed by replacing .png files in the textures folder

Planned features:

  • AI overhaul (right now it’s quite basic)
  • Sound & music
  • And many more


Contact:

If you have any questions, suggestions or want to report a bug, please write a comment or contact me at agrrogue@gmail.com.

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorArewel
GenreRole Playing, Survival
Tags2D, agr, Open World, Roguelike, Sandbox

Download

Download
AGR 1.0.0 Stable.zip 34 MB
Download
AGR 0.9.5 Experimental.zip 34 MB
Download
AGR 0.9.0 Stable.zip 34 MB
Download
AGR 0.8.5 Experimental.zip 34 MB

Install instructions

  • Download AGR zip file
  • Unpack it
  • Run AGR.exe

Development log

Comments

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Just curious if you are still working on it

Yes, I’m still working on it. Unfortunately I had to postpone the next update for a month or so, because I had to focus on some personal stuff. Fortunately I’m almost done with the 0.4.8.5 experimental version and I will probably upload it next week or so.