Another Generic Roguelike
A downloadable game for Windows
Another Generic Roguelike is my hobby project that I tinker with every day for an hour or two, hence at current stage the game is closer to a beta version than a complete game.
Key Features:
World:
- Procedurally generated tile-based map peppered with various locations like bandit camps, villages or resource deposits
- Fully destructible terrain, you can destroy every object in the game, as long as you have a weapon or spell that can damage it
- Deleveled character progression, you improve your skills by using them
- Several races to choose from, each with different starting attributes, skills, traits and other smaller differences
- Monster infighting, every faction has their own set of npcs which can be neutral or hostile towards player and other factions
Semi realistic combat system:
- Each body part has its own hit points
- Each armor covers only certain body parts and protects differently against cutting, piercing, blunt or elemental damage
- Armor & clothing can be layered, as long as you can carry it.
- Weapons and armor degradation
Magic system:
- Several types of spells to cast, be it area, projectile, buff or utility
- Spells drain needs (or blood, when needs are too low)
- Certain spells might need resources
Survival elements:
- Player needs to eat, drink and sleep (npcs are also affected by this, however right now they recover those needs automatically when to low )
- Wounds, blood loss and other afflictions affect everything player or npc does, be it combat, magic, stealth or crafting.
- Basic night and day cycle that affects both player’s and npc’s fov
Crafting:
- Almost every item in the game is craftable
- Each craftable item varies in quality depending on player skill
- Ability to build both decor and utility object
Economy:
- Each trader only trades a set of commodities based on his/her occupation ( For example a swordsmith will buy metal bars or tools and sell weapons ).
- Commodity price depends on the trader occupation ( So, said metal bars can be acquired cheaply from a mine and sold to a smith for profit ).
- Each location randomizes it's commodity prices, so trading between settlements allows for higher profits.
Modding:
- Pretty much every item, npc, etc is easily moddable by changing .txt files in the data folder
- Every texture can be changed by replacing .png files in the textures folder
Planned features:
- AI overhaul (right now it’s quite basic)
- Sound & music
- And many more
Contact:
If you have any questions, suggestions or want to report a bug, please write a comment or contact me at agrrogue@gmail.com.
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Arewel |
Genre | Role Playing, Survival |
Tags | 2D, agr, Open World, Roguelike, Sandbox |
Download
Install instructions
- Download AGR zip file
- Unpack it
- Run AGR.exe
Development log
- AGR 1.0.0 Final UpdateApr 28, 2023
- AGR 0.9.0 World Map UpdateJan 28, 2023
- AGR 0.8.0 Special attacks updateOct 26, 2022
- AGR 0.7.0 Tools of the trade UpdateAug 10, 2022
- AGR 0.5.5.0 Let there be light UpdateApr 18, 2022
- AGR 0.5.4.0 Animations UpdateFeb 21, 2022
- AGR 0.5.3.0 Npc Behaviour UpdateDec 23, 2021
Comments
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Just curious if you are still working on it
Yes, I’m still working on it. Unfortunately I had to postpone the next update for a month or so, because I had to focus on some personal stuff. Fortunately I’m almost done with the 0.4.8.5 experimental version and I will probably upload it next week or so.