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Devlog
AGR 1.0.0 Final Update
April 28, 2023
by
Arewel
In a nutshell: The final update here and there’s a few new enemies that can be killed for their unique loot… that is if you manage to find their lairs. Also quite a few bugs have been squashed and...
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AGR 0.9.0 World Map Update
January 28, 2023
by
Arewel
In a nutshell: This update needed quite a few under the hood changes, but it’s finally here. First things first, a world map has been added, so it should be easier to find your bearings in this vast...
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AGR 0.8.0 Special attacks update
October 26, 2022
by
Arewel
In a nutshell: Well, this took way more time than I predicted, then again I had to refactor all of the ancient code. But hey it’s now possible to cleave through several enemies with a 2H axe or targ...
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AGR 0.7.0 Tools of the trade Update
August 10, 2022
by
Arewel
In a nutshell: This update took a while since I just wanted to rebalance the spells, but ended up rebalancing spells, weapons, armor and even a bit of crafting. So, weapons are now even more deadly an...
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AGR 0.5.5.0 Let there be light Update
April 18, 2022
by
Arewel
In a nutshell: As the title says, campfires, fireplaces and a few handy items now can be used to dispel the darkness. And since now lighting affects crafting and construction, you’ll definitely need...
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AGR 0.5.4.0 Animations Update
February 21, 2022
by
Arewel
In a nutshell: This update definitely took more time than I thought, but it’s finally done and you can now blow up even more stuff. Since the combat spells now are cheaper to cast, are animated and...
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AGR 0.5.3.0 Npc Behaviour Update
December 23, 2021
by
Arewel
In a nutshell: The update adds a set of behaviors so npcs act less dumb in combat… “less” being a key word here. So while melee npcs will still charge the enemy, now when they get stabbed in the...
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